Charge. If the Adharcach moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 (4d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reflective Carapace. Its Beetle like Carapace reflects ranged attacks and spells unless its carapace is damaged (less than 1/3 Health).
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d12 + 5) bludgeoning damage.
Flying Crash. Using it's full flight speed straight up, the Adharcach can crash down and unleash a circle of (5d10) Force damage in a 15 ft sphere. All affected creatures must pass a DC 18 CON save or fall prone and be knocked back 5 ft. An Adharcach can use this ability only once per encounter.
Desperate Warrior. If an Adarcach takes more than 50 damage from a single attack, it can unleash a primal roar that can frighten all other creatures that can hear other than other Adharcach. Targets can resist this affect with a WIS save against the Adharcach's CHA.
Description
Resembling a winged rhinoceros, the Adharcach are warriors of the Seelie court, created by the realm of the Feywilds. They typically defend the court against the rare threat that would try to overthrow them, such as ambitious grandmother Hags. If removed from the service of the Seelie court be it by magical reposition, deemed unfit for combat, or any other reason, their Lawful nature breaks down. Boredom, lack of purpose and especially humiliation drives them mad, giving them a temperament much closer to the standard rhinoceros. In the service of the court however, they are diligent defenders, following orders with the utmost care and protecting their masters to the death. Its expansive wings still aren't strong enough to carry an adharcach long distances, mostly used to augment their terrestrial movement and climb small cliffs.
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