Huge Beast, Chaotic Neutral
Armor Class 18 Natural armor
Hit Points 157 (18d12 + 60)
Speed 40 ft., Climb 40 ft.
STR
28 (+9)
DEX
19 (+4)
CON
20 (+5)
INT
5 (-3)
WIS
14 (+2)
CHA
7 (-2)
Skills Athletics +9, Perception +4
Condition Immunities Exhaustion, Frightened, Petrified, Poisoned
Senses Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

If Ketamine Ape were to be reduced to 0 health points, it instead goes up to half of it's hitpoints rounded down and enters a rage. While enraged, attacks have advantage on Ketamine Ape but Ketamine Ape also gains advantage on attack rolls.

Actions

Ketamine Killer. The Ketamine Ape makes two fist attacks, any damage dealt with those fist attacks is instead poison damage. Living creatures hit by this attack become nauseous and have disadvantage while attacking but advantage on constitution checks.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Crack Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 35 (9d6 + 6) bludgeoning damage. Living creatures hit by this attack become nauseous and have disadvantage while attacking but advantage on constitution checks.

Legendary Actions

As a legendary action, Ketamine Ape can use Ket' O'Clock which allows it to enter a rage gaining advantage on attacks but also allowing all enemies attacking to have advantage on Ketamine Ape for up to 5 rounds or unless Ketamine ape is put to sleep or otherwise rendered unconscious. Ketamine Ape can use this action twice per combat.

Description

Large

Drugged (heavy dosage of ketamine, enough to kill a small town if extracted)

Monster Tags: Misc Creature

Habitat: Forest

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