If Ketamine Ape were to be reduced to 0 health points, it instead goes up to half of it's hitpoints rounded down and enters a rage. While enraged, attacks have advantage on Ketamine Ape but Ketamine Ape also gains advantage on attack rolls.
Ketamine Killer. The Ketamine Ape makes two fist attacks, any damage dealt with those fist attacks is instead poison damage. Living creatures hit by this attack become nauseous and have disadvantage while attacking but advantage on constitution checks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Crack Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 35 (9d6 + 6) bludgeoning damage. Living creatures hit by this attack become nauseous and have disadvantage while attacking but advantage on constitution checks.
As a legendary action, Ketamine Ape can use Ket' O'Clock which allows it to enter a rage gaining advantage on attacks but also allowing all enemies attacking to have advantage on Ketamine Ape for up to 5 rounds or unless Ketamine ape is put to sleep or otherwise rendered unconscious. Ketamine Ape can use this action twice per combat.
Description
Large
Drugged (heavy dosage of ketamine, enough to kill a small town if extracted)
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