Medium Fey (Archfey), Chaotic Neutral
Armor Class 13
Hit Points 15 (2d8 + 6)
Speed 30 ft., Fly 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws INT +7, WIS +7, CHA +7
Condition Immunities Charmed, Exhaustion, Petrified
Senses Truesight 100, Passive Perception 18
Languages All understands all languages but can’t speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Unending Annoyance.  This creature cannot be destroyed, captured, or controlled.  If the creature is reduced to 0 hp it will revive 1d4 days later.  If it is imprisoned/restrained/captured it will disappear 1d4 days later.  It is immune to being charmed, petrified, or exhausted.

Innate Spellcasting. Spell save DC(18).  It can cast the following spells without needing casting components:
nathair's mischief at will, major image 3/day, gate 3/day, dream 2/day, project image 2/day,  temple of the gods 2/day, time stop 1/day

Actions

Multiattack. The goose makes one Beak attack and one Wing attack.

Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Wing. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target must succeed on a DC 10 Strength saving throw or have the prone condition.

Thunderous Honk (Recharge 6). The goose honks with ear-splitting volume. Each other creature within 30 feet of the goose must make a DC 12 Constitution saving throw. On a failed save, a creature takes 16 (3d10) thunder damage and has the deafened condition until the start of the goose’s next turn. On a successful save, a creature takes half as much damage only. The honk can be heard within 300 feet.

Description

This goose hold immense power, not that it cares to use it.  Instead this goose tends to choose random people to bother and annoy.  it will often try to steal items from them or just interfere with their day to day lives for a while.  If it deems them worthy or if it feels to compensate the people its annoying it can lay eggs with shells of pure gold.

Randomly the annoying goose lays a golden egg—a hollow shell of gold, 1 foot long and weighing 2 pounds. The shell is worth 100 gp. Sometimes, the egg inexplicably contains some kind of small trinket or minor magic item. Once it lays a golden egg, a giant goose can’t do so again for a year and a day.

You can use the Goose Egg Trinket table to determine the contents of a golden egg. A goose’s egg can be a great way to give characters an item that’s important to the story of an adventure or your campaign.

Goose Egg Trinket

d12 Egg Contents
1 The egg is empty, but the inside of the shell is inscribed with a poem or an intricate illustration.
2 The gold shell encloses a candy egg.
3 The egg holds a small toy goose that makes a loud honking noise when squeezed.
4 The egg contains a potion of giant strength (hill giant) with no container.
5 The egg holds a pearl of power.
6 The egg contains a brooch of shielding.
7 The egg contains a figurine of wondrous power (silver raven) that activates automatically as the egg is opened, releasing what appears to be a living bird.
8–12 The egg is empty.

Habitat: CoastalGrasslandSwamp

Tyisbetterthanu

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