Medium Humanoid (Dwarf), Neutral
Armor Class 16 Plate
Hit Points 21 (2d10 + 3)
Speed 25 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +7, CON +5
Damage Resistances Bludgeoning from non magical attacks
Senses Darkvision 15ft, Passive Perception 11
Languages Common, Dwarvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Metal Forgery. Agvar conducts an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object (see chapter 5, “Equipment,” in the Player’s Handbook for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of his choice on a surface within 5 feet of him. The thing Agvar creates can be something that is worth no more than 100 gp. As part of this ritual, he must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation. The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if Agvar possesses the original during the ritual. 

Actions

Smith's Hammer. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 5) bludgeoning damage.

Description

Agvar, The Dwarven Blacksmith, owns a store in the town of Igriz, on the south-west side of the islands of Aisher. The town is west of the Igriz mountains, supplying him with rare metals and minerals. Many novice adventurers seek his services due to his great blacksmithing abilities and cheap prices. 

He sells all simple and martial weapons, at the cost of their GP value (Great sword = 50GP and so on), as well as medium and heavy armour also at the cost of their GP value. He can also buy all simple and weapons as well as heavy and medium armour at half of their GP value. 

Monster Tags: NPCdwarf

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