Armor Class
21
Magical
Hit Points
482
(50d10 + 18)
Speed
300 ft.
STR
25
(+7)
DEX
11
(+0)
CON
19
(+4)
INT
14
(+2)
WIS
11
(+0)
CHA
9
(-1)
Damage Resistances
Necrotic, Poison
Damage Immunities
Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened, Grappled, Incapacitated, Poisoned, Prone, Restrained, Unconscious
Senses
Tremorsense 15/60 ft., Passive Perception 14
Languages
--
Challenge
25 (75,000 XP)
Proficiency Bonus
+8
Traits
False Appearance. While the carpet of death remains motionless, it is indistinguishable from a normal carpet.
Anti-Life Field. When a creature is grappled by the carpet of death the creature is reduced to 0HP and put to death saves DC 25.
Anti-magic Field. The carpet of death has a 100 ft. radius anti-magic zone.
Actions
Grapple. range 15/60 ft., Creatures in range (i.e standing on the carpet) must make a DC 21 Acrobatics check or become grappled. Normal resistances and immunities are negated due to the Anti-life and Anti-magic fields.
Reactions
Legendary Actions
Mythic Actions
Description
15ft by 60ft red and black carpet.
Lair and Lair Actions
Comments