Spider Climb. The clicker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the clicker knows the exact location of any other creature in contact with the web.
Web Walker. The clicker ignores movement restrictions caused by webbing.
Stealthy. The clicker has advantage on Dexterity (Stealth) checks made to hide.
Prone Deficiency. If the clicker is knocked prone, roll a die. On an odd result, the clicker lands upside down. Its movement speed becomes 0, and it can't benefit from any bonus to its speed. At the end of each of its turns, it can make a DC 25 Dexterity saving throw, righting itself and regaining its movement speed on a success.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web Barrier. The clicker creates a barrier of webbing that is up to 20 feet long and 10 feet tall. The barrier must be stretched between two surfaces, such as a pair of stalagmites or the walls of a narrow passage. The barrier has an AC of 12 and 20 hit points, and any creatures that touches it must make a DC 11 Strength check or be restrained by the barrier.
Hide. The clicker takes the hide action as a bonus action.
Description
Clickers are a group of enormous, spider-like insectoids that lurk underground and in dark, dense forests. They are named for the distinctive skittering noise that can be heard when they move across stone. Despite their relatively loud movements, they are extremely dexterous, and their thin bodies make it easy for them to hide in tight spaces. While their bodies are quite small, their legs are far longer and more segmented than those of many insects, making them appear much larger and more intimidating than they really are.
Clickers are nomadic and don't usually build a home nest or web. Instead, they travel in groups (called chatters) of six to ten individuals, scouring caves or forests for potential prey.
When a clicker finds a likely target, it stalks them, allowing its skittering movements to encourage the creature to seek shelter. Little does it know that this is exactly what the clicker wants; in an enclosed space, the clicker moves quickly, using its web barriers to block any potential escape routes before confronting and often making a meal of whatever was trapped within.
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