Armor Class
12
Natural Armor
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
DEX +3
Skills
Athletics +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) slashing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 5 (1d6 + 1) piercing damage, or 6 (1d8 + 1) piercing damage if used with two hands to make a melee attack
Flaming Bow (Cannibal Leader Only) Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 3 (1d6) fire damage.
Bonus Actions
Cannibalize. As a bonus action, a cannibal can eat some of it's fallen comrades, allowing the cannibal to regain 1d4 HP. It must be within 5 feet of a fallen cannibal to use this bonus action.
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