Medium Humanoid (Human), Chaotic Neutral
Armor Class 14 Natural
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
19 (+4)
INT
9 (-1)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws STR +6, CON +6
Skills Athletics +5, Intimidation +4, Nature +1, Survival +3
Senses Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, Charlie can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Cargo Hauler. Charlie has advantage on Strength checks.

Sea Legs. Charlie has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Fists. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) bludgeoning damage.

Description

Unpredictable and maybe a little crazy.

Previous Versions

Name Date Modified Views Adds Version Actions
3/6/2024 11:22:04 AM
2
0
1.1
Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHill

Luckloster

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