Medium Humanoid (Any Race, Human), Typically Chaotic Evil
Armor Class 17 (leather armor)
Hit Points 60 (9d8 + 25)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +7, CON +5
Skills Religion +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Grappled
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (3d6 + 7) bludgeoning damage.

Multiattack. makes two attacks.

Bonus Actions

pounce. can jump up to 20ft if they land on target the target must make 16 str saving throw on fail they will become prone.

raging. while ragging the damaged is halved.  

Description

Cultists swear allegiance to the crimson cataclysm and seeks there unholy god to ascend them to higher place of existence. 

Monster Tags: NPCHuman

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

IFRY

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