Armor Class
17
(leather armor)
Hit Points
60
(9d8 + 25)
Speed
30 ft.
STR
18
(+4)
DEX
15
(+2)
CON
15
(+2)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
STR +7, CON +5
Skills
Religion +2
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened, Grappled
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (3d6 + 7) bludgeoning damage.
Multiattack. makes two attacks.
Bonus Actions
pounce. can jump up to 20ft if they land on target the target must make 16 str saving throw on fail they will become prone.
raging. while ragging the damaged is halved.
Description
Cultists swear allegiance to the crimson cataclysm and seeks there unholy god to ascend them to higher place of existence.
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