Medium Humanoid (Any Race, Human), Typically Chaotic Evil
Armor Class 15 (chainmail)
Hit Points 60 (10d6 + 25)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
18 (+4)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws INT +7, WIS +7, CHA +6
Skills Deception +2, Religion +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60ft, Passive Perception 16
Languages Celestial, Common Any one language (usually Common)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

priest staff of the red crimson . Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d12 + 6) bludgeoning damage.

Bonus Actions

Cure wounds. A creature you touch regains a number of hit points equal to 1d8+4 This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Reactions

Crimson blast. once per turn if ally or the creature itself is hit a red mist comes out blasting towards the target that hit them dealing 2d10 force damage target must make 16 str saving throw or get pushed back 10ft.

   

Description

Cultists swear allegiance to the crimson cataclysm and seeks there unholy god to ascend them to higher place of existence. 

Monster Tags: NPCelfdwarfHuman

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

IFRY

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