Medium Humanoid (Any Race), Typically Chaotic Evil
Armor Class 16 (plate armor)
Hit Points 60 (8d8 + 25)
Speed 35 ft.
STR
14 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +6, CON +7
Skills Deception +3, Religion +3
Damage Resistances Acid, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Incapacitated, Prone
Senses Passive Perception 14
Languages Celestial, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened

Actions

alchemist fire. Action Ranged Attack. Ranged Weapon Attack: +6 to hit, range 15ft., cone shape target. Hit: 6 (3d8 + 8) [narcotic] damage.

flamethrower. Action Ranged Attack. Ranged Weapon Attack: +8 to hit, range 20ft., 1  target. Hit: 7 (2d8 + 5) [fire] damage.

 

Bonus Actions

chemical spray. sprays red mist into the air of 20ft making those who enter it hallucinate the target/targets must make 17 wisdom saving throw on fail they will see what scares them the most and will gain the frightened trait on conditions the target can make another saving throw at the start of there next turn.

 

Description

Cultists swear allegiance to the crimson cataclysm and seeks there unholy god to ascend them to higher place of existence. 

Monster Tags: NPCelfhumanoiddwarf

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

IFRY

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