Small Swarm of Tiny beasts, Neutral Evil
Armor Class 12
Hit Points 5 (1d4 + 9)
Speed 20 ft., Climb 30 ft. Speed 40 ft., climb 30 ft.
STR
3 (-4)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws WIS +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Unknown Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Mob Attack. A roll of D12 determines the amount of felines in this mob. Multiply all attacks by this number.  

 

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2 piercing damage.

 

 

 

Reactions

Evade. As former felines, the zombie alley cats maintain their quick reflexes in their undead state. May use this reaction 3 times per round to dodge attacks without making a saving throw.  

 

Description

Undead zombie cats quickly move with a jerky, uneven gait. They are missing patches of fur and emit a terrible scent of death and salmon.

Habitat: Urban

ArcaneAcademiaDM

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