Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Mob Attack. A roll of D12 determines the amount of felines in this mob. Multiply all attacks by this number.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2 piercing damage.
Evade. As former felines, the zombie alley cats maintain their quick reflexes in their undead state. May use this reaction 3 times per round to dodge attacks without making a saving throw.
Description
Undead zombie cats quickly move with a jerky, uneven gait. They are missing patches of fur and emit a terrible scent of death and salmon.
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