Passiveness: If you prove you’re not a threat, IE drop your weapons and bow down, the prideful beast will stop attacking.
Spell caster: Hallucinations: Can cause you to fight 1 of 4 random fears you have. No other spells
Action Name. Enter the description for your action.
Scratch. Cat scratchy, cat hurty : +3 to hit, reach 8 ft., 2 target. Hit: 10 (1d20 + str) [slashing] damage.
Jacked: Curls its fist after retracting its claws and punches the **** outta you. +3 to hit, reach 8ft, 2 target, Hit: 10 (1d10 and Knockback of 12 ft) bludgeoning Damage
Frost Palace: Not an actual palace, but the entire area becomes covered in fog and the distance you can see is halved, every turn you remain inside you take 1d4 damage and the Cryomera while inside has advantage and attack roles and saving throws ONLY.
Tail of bad dreams: The tail of the Cryomera is a light based hallucination weapon that while active will cause whoever fails the intelligence saving throw will have to battle a Figment of there worst fear. The figure has no form but while you are facing your fears you have disadvantage against anything that isn’t your fear. That includes the Cryomera.
Keen Senses . Basically uncanny dodge but for a big beast.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A beast made for chaos, fur as white as snow, with tusk longer than a sabertooth as its two protruding teeth. A tail that can cause hallucinations. If you encounter this beast, you will be lucky to come out unscathed. It’s smart, smarter than you. Good Luck.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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