Medium Or Small Construct, Unaligned
Armor Class 14 Natural Armor
Hit Points 90 (11d10 + 33)
Speed 25 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +5, CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision Can see in the dark up to 60ft, Passive Perception 10
Languages Common Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Balloon Lure. Balloon Boy emits a mesmerizing glow from the balloons attached to him, causing creatures within 30 feet to have disadvantage on attack rolls against him.

Innocent Appearance. Balloon Boy's innocent appearance fools unsuspecting creatures, granting him advantage on Charisma (Deception) checks.

Actions

Multiattack: Balloon Boy makes two attacks: one with Balloon Jab and one with Balloon Bash.

Balloon Jab: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage. The target must succeed on a DC 14 Strength saving throw or be pushed 10 feet away and knocked prone.

Balloon Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d10 + 6) bludgeoning damage. The target must make a DC 14 Dexterity saving throw or be stunned until the end of Balloon Boy's next turn.

Knuckle Pop: Balloon Boy rapidly inflates a balloon and pops it in a 10-foot radius sphere centered on himself. Each creature in that area must make a DC 14 Dexterity saving throw, taking 20 (3d10 + 6) thunder damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are deafened for 1 minute.

Monster Tags: construct

Roxkebo

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