Action surge. You can push yourself beyond your normal limits for a moment. On your turn, you can take a one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.
Spellcasting. brinks is a #-3th level spellcaster. Its spellcasting ability is [intelligence] (spell save 14 , +6 to hit with spell attacks). The [monster name] has following [fighter] spells prepared: no prep
Cantrips (at will): [mage hand], [minor illusion], [true strike]
1st level (4 slots): [magic missile], [alarm], [shield], [sleep]. 2nd level (3 slots): [cloud of daggers], [invisibility], [web]. 3rd level (2 slots): [counterspell], [fireball]
Second wind. You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn you can use a bonus action to regain hit points equal to 1d10 + 15.
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach # ft5., # target one. Hit: 26 (6d8 + 5) [piercing] damage.
Action Ranged Attack. RangedWeapon Attack: +4 to hit, range 30/120 ft., 1 target. Hit: #14 (4d6 + 5) [piercing] damage.
Enter the description for how bonus actions work for your monster here.
Swift escape. As a reaction you teleport to a unoccupied space within 20 ft of you.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Brink tusler is a heckler who mocks passing adventurers. He has traveled far and wide with his flying snake hananbal. His obnoxious personality mostly comes from insecurity. It's not beneath him to stab people in the back for his own personal gain. He's been known to be a spy for for a decent amount of coin.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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3/6/2024 10:20:07 PM
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