Large Aberration, Typically Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 80 (5d10 + 1)
Speed 25 ft., As long as the blop stays in his first form, it has slow movement speed, but climbing speed. Only the leg blop has 30 ft. walking speed after the monster splittet itself. The other two parts remain the same as before.
STR
15 (+2)
DEX
5 (-3)
CON
13 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws CHA +5
Skills Intimidation +19
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened, Prone
Senses Blindsight 40ft., Passive Perception 14
Languages All The blop knows all languages which knows in the life of their former existences. DM decides.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

- Blop of weird twisted legs;

which is able to walk, to kick the party members (unarmed strike) cannot hear and see, blindsight on walking creatures (tracks targets by movement) 30ft. movement

- Blop of weird twisted arms;

which is able to drag himself across the floor, hits (claw )and grabbles the party members, cannot hear and see, blindsight on walking creatures (tracks targets by movement) 15ft. movement

-Blop of Heads;

which is not able to move properly, it slimes very slow forward, can hear and see the party with dark vision, casts spells, 15ft. movement

Spellcasting:

The [Blop of Corpses/Blop of Heads] is a 1-level spellcaster. Its spellcasting ability is [charima + 2 (spell save DC 13, +2  to hit with spell attacks). The Blop of Corpses/Blop of Heads has following Magician spells prepared:


Cantrips: (at will):

- Vicious mockery 

- Cold hands

- Thaumaturgia


1st level spells:  (3 slots):

- Command

- Dissonant whispers

Actions

Actions:

Melee Attack:

Claws: 1d20 +2 to hit, reach 1,5 ft., 1 target. Hit:  (1d6 + 2) piercing dmg.

Kicks: 1d20 +2 to hit. reach 1,5ft, 1 target Multihit X2 : (1d6+2) bludgeoning dmg.

Bite:  1d20+1 to hit. reach 1,5 ft, 1 target. Hit: 1 ( 1d6+1) piercing dmg.

 

Bonus Actions

Bonus Action:

- Slip away - the blop slips out of melee attack range, max. to his remaining movement distance.

Reactions

Reaction Name.

- Attack of opportunity, melee range : 1,5 ft.

- Blop of twisted legs can move into the direction of a moving player ( only when it walks )

- Blop of twisted arms can move into the direction of a moving player ( only when it walks )

Legendary Actions

Legendary Action:

Splitting itself: The monster splits itself in 3 different parts, in the moment when it reaches 50% of its healthpoints.

Description

The Blop of Corpses is a strange magical creature which was formed from a failed experiment, made by a dark magician in some hidden dungeon or cave in his laboratory a long time ago. No one knows the name of the dark man which died in the process to create and form a bigger and more deadly monster to serve him, and got sucked in by himself into this strange creature, evolving over the years with many arms, legs, heads and mouths sticking together, which results in a strange glibberish undead mutant being, tapping on the walls, stepping on the floor and mouning and whispering in the dark, waiting, to suck and eat everyone in unlucky enough to encounter it....

 

 

Monster Tags: undeadabberation

Habitat: MountainUnderdarkUrban

kilersocke

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