Huge Undead, Chaotic Evil
Armor Class 21 Natural
Hit Points 230 (18d12 + 110)
Speed 40 ft., Fly 80 ft., Swim 40 ft., Burrow 30 ft.
STR
27 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
19 (+4)
WIS
21 (+5)
CHA
19 (+4)
Saving Throws DEX +8, CON +12, WIS +11, CHA +10
Skills Deception +11, Insight +10, Perception +15, Persuasion +9, Stealth +7
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 60, Darkvision 120, Passive Perception 19
Languages Common, Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Alakannir fails a saving throw, he can choose to succeed instead.

Magic Resistance. Alakannir has an advantage on saving throws against spells and other magical effects.

Spellcasting. Alakannir is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Alakannir has the following Wizard spells prepared:

Cantrips (At-Will): Poison Spray, Chill Touch, Message, True Strike, Blade Ward

First Level (7 Slots): Chromatic Orb, Ray of Sickness, Shield, Sleep

Second Level (6 Slots): Invisibility, Hold Person, Dragon's Breath

Third Level (5 Slots): Counterspell, Fear, Animate Dead

Fourth Level (4 Slots): Confusion, Banishment, Polymorph

Fifth Level (3 Slots): Summon Draconic Spirit, Dominate Person

Sixth Level (2 Slots): Magic Jar

Seventh Level (Slot): Prismatic Spray

Actions

Multiattack. Alakannir can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 8) piercing damage plus 8 (3d6) poison damage.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 8) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (4d6 + 8) bludgeoning damage, If the creature is large or smaller it makes a DC 18 Dexterity Save or is knocked prone, the creature then (Doesn't have to be large or smaller) must make a constitution save or take 8(2d8) Pericing Damage and 4(1D8) poison damage as a Poisonous Quill from the tail injects into the creature's body and is now Poisoned and Intoxicated.

Frightful Presence. Each creature of Alakannir's choice within 120 feet of Alakannir and aware of him must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each turn, ending the effect on itself on a success. If a creature's saving throw succeeds or the effect ends, the creature is immune to Alakannir's Frightful Presence for the next 24 hours.

Poison Breath (Recharge 5–6). Alakannir exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (18d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Alakannir can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Alakannir regains spent legendary actions at the start of his turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. Alakannir makes a tail attack.

Wing Attack (Costs 2 Actions). Alakannir beats his tattered wings. Each creature within 10 feet of Alakannir must succeed on a DC 20 Dexterity saving throw or take 13 (3d6 + 8) bludgeoning damage and be knocked prone. Alakannir can then fly up to half his flying speed.

Spell Casting. Alakannir can cast a spell

Poison Quills (Costs 2 Actions). Alakannir swings his tail as 3 poisonous quills fly towards up to 3 targeted creatures. A Poisonous Quill is a +7 to hit a creature, deals 9(2d8+2) Piercing Damage and 4(1d8) Poison damage then the creature must succeed on a DC 20 Constitution Save or be poisoned and intoxicated.

Description

After Alakannir dies, his hatred for his killer and his powers from his mother uses time itself to age Alakannir's old body to turn into a Dracolich, furthermore, he loses his Poison Aura ability, and his tail becomes mutated as Poisonous Quill grows out of the tail quickly. Alakannir now looks like a Skeleton Green Dragon with a glowing green mouth and eyes with hanging green scales and skin.

He forgets about his lair, but instead goes out to hunt the one who killed him, and he will not stop until they are dead.

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2024 6:50:25 AM
2
1
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Coming Soon
3/7/2024 1:13:10 AM
3
1
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Coming Soon

Habitat: Forest

Salakinnir

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