Small Construct, Unaligned
Armor Class 13 (natural armor)
Hit Points 53 (6d10 + 20)
Speed 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +4
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Kitty Eyes. When an attack hits the displacer kitten, the attacker must succeed on a DC 13 Wisdom saving throw to ignore the guilt of hitting the kitten. If the attacker fails, they cannot target the same kitten on their next attack. 

Avoidance. If the displacer kitten is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Kitty Huddle. When two or more displacer kittens are within 5 feet of each other, any attack against one of the kittens is made at disadvantage. If the attack hits, the kitten is forced 5 feet away from the group. If a kitten is killed while in a group, the group immediately scatters and does not provoke any attacks of opportunity. 

Unusual Nature. The clockwork displacer kitten doesn't require air, food, drink, or sleep.

Actions

Multiattack. The displacer kitten makes two attacks with its clockwork tentacles.

Clockwork Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) piercing damage.

Description

A small, mechanical kitten. When threatened, two long mechanical tentacles extend from the kitten's back, giving the appearance of a kitten-sized Displacer Beast. The kittens are dexterous and can move quickly through tight spaces. The kittens are considered Constructs but are often treated as regular kittens. 

babytyjo

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