Medium Humanoid, Any Alignment
Armor Class 18 (Plate)
Hit Points 69 (10d8 + 24)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Skills Athletics +7, Insight +7, Perception +7, Survival +7
Damage Immunities Bludgeoning
Senses Passive Perception 16
Languages Common, Terran (Atreides Battletongue)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Holtzman Shield. The atreides legionnaire can only be damaged by finesse weapons and is completely immune to all ranged attacks. The legionnaire can only be hurt by area of effect-spells, not direct attack spells. Attackers can make a DC 15 Insight check to discover how they have to adapt their attacks to the shield of the legionnaire and can add 1d6 to their attack roll at the cost of the initial weapon attack only dealing minimum damage.

Shield Overload. If the Holtzman shield is hit by radiant damage, the shield and the attacker are connected through a chain reaction explosion in the form of the Sunbeam with a spell save DC of 20.

Actions

Multiattack. The atreides legionnaire makes two melee attacks or two ranged attacks.

Shortsword and Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (1d4 + 4) & (1d6 + 4) piercing damage.

Maula Pistol. Ranged Weapon Attack: +6 to hit, ranged 120/240 ft., one target. Hit: 9 (1d8 + 4) piercing damage.

Lockd

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