Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a medium creature. The swarm can't regain hit points or gain temporary hit points.
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Morningstar. Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 23 (6d6 + 2) piercing damage, or 12 (3d6 + 2) piercing damage if the swarm has half of its hit points or fewer.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 0 ft. or range 25/100 ft., one target. Hit: 23 (6d6 + 2) piercing damage in melee or 12 (3d6 + 2) piercing damage if the swarm has half of its hit points or fewer.
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.
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