Medium Humanoid (Any Race), Lawful Evil
Armor Class 12 (leather armor)
Hit Points 16 (4d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common, Infernal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

 

Spellcasting. The fanatic is a 3th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +4 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will):  Eldritch Blast, Mage Armor, Minor Illusion

1st level (4 slots):  Shield of Faith

2nd level (3 slots):  Spiritual Weapon

Reactions

Enduring Loyalty (1 Charge): When hit by an attack that would inflict damage, the cultist may invoke Enduring Loyalty to mitigate half of that damage.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs.

Monster Tags: NPC

Habitat: Urban

BadgerKing21

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