Tiny Beast, Neutral
Armor Class 10 Natural
Hit Points 2 (1d4)
Speed
STR
2 (-4)
DEX
11 (+0)
CON
12 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
2 (-4)
Skills Perception +3
Senses Passive Perception 11
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Flap. The chicken hen (rooster) has a clumsy flight, up to 5 ft. high. It must land at the end of its turn.

Chicken Run. The chicken hen (rooster) can take the Disengage as bonus action on each of its turns. It also has advantage on ability checks and saving throws made to escape a grapple.

Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.

 

Actions

Attack Restriction. A familiar can't attack, but it can take other actions as normal.

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 0 (0d0 + 0) [piercing damage] damage. 1 [piercing damage] on a critical hit.

 

Bonus Actions

Chicken Run. The chicken hen (rooster) can take the Disengage as bonus action on each of its turns. It also has advantage on ability checks and saving throws made to escape a grapple.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SpiritVCR