Armor Break. Chariot wears a suit of metallic armor that grants it an AC of 17. When reduced to half its maximum hit points (59), its armor is destroyed, revealing a grotesque, zombie-like body underneath. Chariot drops their bardiche and instead attacks with their hands. Its AC becomes 10, but gains resistence to bludgeoning, piercing, and slashing damage.
Chipped Armor. If Chariot is struck with a Critical hit from a weapon attack, Chariot staggers away from the source of the damage by 10 ft and takes an additional 5 piercing damage from that attack.
Multiattack. Chariot Type-27 can attack twice with the Erratic Flailing Action.
Bardiche Strike. Melee Weapon Attack: +7 to hit, reach 10 ft., single target. Hit: 14 (2d10 + 4) slashing damage. On a critical hit, the target must succeed on a DC 15 Strength saving throw or be knocked 15 ft back and become prone.
Erratic Flailing. In the unarmored form, Chariot attacks with its bare hands. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Legendary Actions. Chariot - Type-27 can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chariot - Type-27 regains spent legendary actions at the start of its turn.
Bardiche Swing. Chariot makes a bardiche strike.
Tendril Strike (Costs 2 Actions). In its unarmored form, Chariot arches foward as tendrils erupt from his back, flailing wildy in all directions. All creatures within 10 ft of Chariot Type-27 take 13 (2d8+4) bludgeoning damage and must make a DC 15 Strength saving throw or be restrained until the end of their next turn.
Description
Chariot Type-27 is a towering, armored abomination. The first of a deranged scientists wicked experiments to overcome death itself. Chariot wields a large bardiche in one hand, and posses the strength to cleave lesser beings in a single swing.
Previous Versions
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3/7/2024 10:47:42 PM
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Coming Soon
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