Medium Or Small Humanoid, Lawful Evil
Armor Class 15 (Mage Robes)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws WIS +4, CHA +4
Skills Arcana +4, Deception +4, Persuasion +4, Religion +4
Senses Darkvision 60ft, Passive Perception 14
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magical Attacks The Dragon Scale's attacks count as magical for the purpose of overcoming resistance

Otherworldly Pact Spells are cast at the highest available spell slot

Supernatural Devotion The Dragon Scale has advantage on saving throws against being charmed or frightened

Zealous Fervor When the Dragon Scale starts its turn within 10 ft of another cultist that it can see or hear, the Dragon Scale has advantage on attacks until the start of its next turn

Draconic Magic When the cultist deals damage with its spells, treat immunity as resistance.

Dragon's Blessing Whenever the cultist deals force damage, it can deal one of the following types instead: acid, cold, fire, lightning, or poison (roll 1d6)

Spellcasting. The Dragon Scale is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The Dragon Scale has the following spells prepared:
Cantrips (at will): Eldritch Blast, Thaumaturgy, Guidance
2nd level (2 slots): Hex, Dissonant Whispers, False Life, Absorb Elements, Burning Hands, Frost Fingers, Binding Frost, Dragon's Breath

Actions

Pact Blade Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+2) piercing damage.

Eldritch Blast RangedWeapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d10+2) force damage.

Devotions Favor(1/short or long rest) the Dragon Scale can recover all expended spell slots

Patrons Bestowal: Dragons Roar(Recharge 5–6). Creatures within a 20ft cone must succeed on a Dexterity Saving Throw (DC 12). On a failed save, the target takes 2d8 (2d8)  force, acid, cold, fire, lightning, or poison (roll 1d6) and is frightened. On a successful save, creatures take half damage and are not frightened. At the end of each turn, the target can repeat the saving throw to end the frightened effect. 

Reactions

Dragon's Menace When the Dragon Scale takes damage from an attacker within 60ft of it, the attacker must make a Dexterity Saving throw (DC 12). On a failed save, it takes 2d8 (2d8) force, acid, cold, fire, lightning, or poison (roll 1d6) and is frightened. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The lowest rank within the cult of the Dragon

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ringling1106

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