Medium Humanoid, Lawful Neutral
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CON +4, WIS +3
Senses Passive Perception 11
Languages Common, Celestial, Gith
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Bastion Against Chaos. The Coalition Star Knight has advantage on saving throws against being frightened. 

Innate Spellcasting. The Coalition Star Knight's spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, detect magic, divine favor, disguise self, protection from evil and good

1/day each: dispel magic, remove curse

Actions

Multiattack. The Coalition Star Knight makes two melee attacks.

Greatblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Railgun Rifle Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (3d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the Coalition Star Knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The Coalition Star Knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Hold Firm. When the Coalition Star Knight would be targeted by a spell or magical effect, it can use it's reaction to gain advantage on the saving throw against that effect. 

Description

The Star Coalition is an interplanetary peacekeeping force, formed by a variety of species who encountered each other after attaining the ability to take to the stars. At first, there was an Age of Discovery, a sharing of technology, until chaos reared it's ugly head, and this discovery forced the collective in a new direction. The Star Knight is the epitome of that direction, favoring protective and simple magical techniques that do not fuel chaos, and relatively simple technologies that won't cause issues in enemy hands. Forces to be reckoned with, Star Knights have become a symbol for all worlds under the Coalition-that they won't go down without a fight. 

SilverJustice

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