Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Ambush:
Creepy Crawlies attack in such great numbers as to be capable of quickly out-maneuvering, usually outracing, or surrounding potential prey. Once found, they will usually watch up to 2 or 3 days to find a way to get them.
Swarm Attack:
If these creatures get to their prey, they usually do 20D10 Damage per Round to this prey. And they will keep attacking until they've stripped all the flesh from the prey's bones. Unless this prey finds some way to get away from them or to stop them.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. N/A.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage. N/A.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Creepy Crawlers
Are sensitive to noise, movement, and vibrations through the ground. When they swarm, these creatures begin moving in unison. Following noise and vibrations through the ground. They will also feel vibrations through stones on the ground. they will follow these signs, sending out scouts to fond nearby prey, food and materials to use in their underground dens leaving trails behind them for others of their kind to follow. When an animal or human is found alone or in small groups, the swarm quickly follows to try to entrap or overcome this prey, and to rapidly bury them with their numbers dismembering them and peeling the meet from their preys bones, carrying these bits back to their burrows and their queen. these creatures operate and hunt through instinct and a kind of group-mind. When they find prey they attack so fast and with such ferocity they can overcome almost anything without natural armor or a carapace to protect them that there have been few survivors. Stories of these little beasts have become almost only legendary. They generally avoid all but the enteral areas of larger villages. towns, cities, and other places dominated by creatures likely to seek these little killers out and eradicate them.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action. Rumored to exist, with as much or as few details as can be reasonably provided by claimed survivors.
The cost is in the lives lost if anyone tries to seek the nests of the Creepy Crawlers out and are killed and eaten for their trouble.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Creepy Crawlers
Are in reality, small carnivorous swarming beetles much like scarabs, but smaller. They typically can be found around crypts, graveyards, in remote locations i the woods, deserts, swamps, and jungles. Usually, you might hear scurrying or clicking noises quickly rising as the swarm moves closer (usually coming in contact with you within 1 or 2 minutes after you hear them (if you hear them at all). You might also see a black swarm -- like a large cloud moving rapidly along the ground. Fortunately, Creepy Crawlers do not like to climb or swim, often choosing to ride leaves, sticks, and logs across bodies of water and seldom going far from the ground (where their nests (burrows) are.
These little monsters will often carry valuable stones, small magic items, and other bits of things mixed in the remains of their victims back to the deeper levels of their burrows which are always dug with openings large enough to crawl in to with a few gems and other items left lying around. If you trespass into their burrows and get away, Creepy Crawlers will sometimes follow you to your home, attacking you when you are resting, camping, or inactive, on the way.
Lair and Lair Actions
Enter a description of your monster's lair here.
The Creepy Crawler's lair can be rotted and abandoned houses, Caves, Caverns, Deep holes in the ground, or areas of the Earth where they may be nesting where clusters might come out of their dens to surround and trap prey. Sometimes, small amounts of treasure are left lying around, through out the lair's levels, and in the deeper levels where the queen lies her eggs.
Lair Actions
When anyone or anything excluding larger numbers enter their lair, they are always watched; and often surrounded and trapped if possible. or they are at least followed to where the prey are staying.
On initiative count # (losing initiative ties), the [Creepy Crawlers] takes a lair action to cause one of the following effects; the [Creepy Crawlers] can’t use the same effect two rounds in a row:
* Being Watched.
- Trespassers suffer a Fear Effect (Spell)for the rest of the time the potential prey are in or within 80' of this lair.
- Ambush, see above.
- Surround, see above.
- Swarm Attack, See details in the text above,
- You come across 1D4 similarly trapped victims.
Regional Effects
After entering the lair, you have an overpowering need to get away up to at least 80'.
You also have a nagging feeling of being followed 1D6 days there after.
- Enter a regional effect description.
- Enter a regional effect description.
If the [Creepy Crawlers] dies, these effects fade over the course of 8D100 days. During this time, some other creature such as a Lich; Vampires; a Cult of the Darkholders (see the works of Steve Orlando and H. P. Lovecraft for context).
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