Medium Humanoid (Any Race), Typically Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 66 (12d8 + 18)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
17 (+3)
CHA
14 (+2)
Skills Deception +4, Intimidation +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The butcher is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The butcher has the following spells prepared:

Cantrips (at will): light, chill touch, thaumaturgy

1st level (4 slots): arms of hadar, healing word, shield of faith

2nd level (3 slots): hold person, misty step, calm emotions

Actions

Multiattack. The cultist makes two melee attacks, or three if an ally died since its last turn began.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.

Fling. The cultist chooses a willing Medium target it can see within 60 feet of it and telekinetically hurls it up to 30 feet. The target explodes on impact, dying instantly and forcing all targets within 5 feet to make a DC 13 Dexterity saving throw. They take 10 (3d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

Description

A cultist devoted to a dark entity (usually a fiend) that revels in bloodshed and cruelty. Like its master, the cultist has no compunctions about sacrificing its allies to further its own ends, and those who fall under its sway are often eager to give up their lives for an alleged reward in the afterlife.

Monster Tags: NPC

Habitat: Urban

Nalsium

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