Large Monstrosity (Human), Unaligned
Armor Class 14 Natural Armor
Hit Points 77 (12d10 + 11)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +4, CON +5, WIS +3, CHA +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 15
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Shift. When the creature attempts to shift into its Hybrid or bestial forms Chimera 000 will still have the wings, head, and tail and remain a large creature.

Spellcasting. The Chimera 000 is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC #, +# to hit with spell attacks). The Chimera 000 has the following Sorcerer spells prepared:
Cantrips (at will): Chill touch, Thunderclap, Ray of Frost, Lightning Lure, Mind Sliver

1st level (4 slots): Grease, Magic Missle

2nd level (3 slots): Hold Person, Invisibility, Cloud of Daggers

3rd level (3 slots): Haste, Thunder Step 

4th level (2 slots): Wall of Fire, Blight

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 6 (1d8 + 2) bludgeoning damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. when a creature provokes an attack of opportunity Chimera 000 can make a DC 15 DEX tail swipe in a cone towards the creature that triggered the attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

body of a wererat head, wings, and tail of a green dragon, and the arms of an ogre.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

xAndyBell02974

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