Medium Celestial (Angel), Lawful Neutral
Armor Class 1000 GAME BALANCE
Hit Points 1000000000 (1d4 + 999999999)
Speed 1000 ft., Burrow 1000 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Damage Resistances Ranged Attacks
Damage Immunities All damage from spells, Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Truesight 1000 ft, Unknown An uncanny sense for exploiters - ∞ ft, Passive Perception 100
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Spellcasting. The Angel of Unbreaking is a 9th-level spellcaster. Its spellcasting ability is 100 (spell save DC 100, +100 to hit with spell attacks). The Angel of Unbreaking has following conjuration spells prepared:

9th level (1 slots): Wish

Actions

Blade of BALANCE +100 to hit, reach 50 ft., 50 target. Hit: 777d 100 True Damage damage. A blade that is here to mess you up!

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

DEATH (Costs 1 Actions). Deal [roll]777d100[/roll](or just split the difference and say they flat-out die) True Damage. Yes, I know True Damage doesn't exist anymore, but what else am I supposed to do? If you hate it, you can use radiant damage. Sue me.

Description

An Angel from the heavens, ready to smite down evil, chaos, and anyone who even THINKS of abusing the Immovable Rod!

Monster Tags: Angel

IsaacoftheInfinity

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