Medium Undead, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 42 (5d8 + 22)
Speed 35 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +6, WIS +3
Damage Immunities Acid, Poison
Condition Immunities Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 12
Languages understands the languages it knew in life but can’t speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

The Plague of Red Death. A humanoid slain by a melee attack from the crimson dead revives as a crimson dead on its next turn. However, if a humanoid remains alive and has contracted the Plague of Red Death via contact with the crimson dead's yawar, it will become a crimson dead after 24 hours. Those who have contracted the Plague of Red Death have their hit points reduced by an amount equal to their hit dice.

Undead Fortitude. If damage reduces the crimson dead to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the crimson dead drops to 1 hit point instead.

Actions

Multiattack. The crimson dead makes either two claw attacks, or one claw attack and one bite attack. For each of these attacks that reduces a creature to 0 hit points, the crimson dead can make an additional claw attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage plus 15 (3d10) acid damage. The target must make a DC 17 Constitution saving throw, or contract the Plague of Red Death, this disease can only be cured by magic such as a remove curse, greater restoration or wish spell. If it is not cured within 24 hours of contraction, the host will die and become a crimson dead, capable of spreading the disease to any it comes into contact with.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 15 (3d10) acid damage. The target must make a DC 17 Constitution saving throw, or contract the Plague of Red Death, this disease can only be cured by magic such as a remove curse, greater restoration, or wish spell. If it is not cured within 24 hours of contraction, the host will die and become a crimson dead, capable of spreading the disease to any it comes into contact with.

Description

In the many years before the first age, as the gods took root in the hearts and minds of the mortals of Thiindir, the god of unrest, Aumir the Veiled one, laid a curse now called the Plague of Red Death upon the city of Myaril. A plague began to spread rapidly and red fluid known as yawar began to pour from the orifices of those who occupied the city. As their skin melted off their bodies, those in charge of the great city closed the gates, sealing the accursed citizens inside, not wishing it to spread to the rest of the world. None have visited the ancient city and come back to tell the tale, for should one enter the city, they will meet the Crimson Dead.

A Strong Fear of Cheese. For some reason, the bacteria that creates cheese is the only non-magical cure for the Plague of Red Death, therefore the crimson dead dare not get within 5 feet of any cheese.

Undead. A crimson dead doesn’t require air, food, drink, or sleep.

Previous Versions

Name Date Modified Views Adds Version Actions
3/8/2024 6:00:26 AM
2
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Habitat: UnderdarkUrban

LapisGuildmaster

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