Medium Humanoid (Bullywug), Neutral Evil
Armor Class 15 (hide armor, shield)
Hit Points 33 (6d8 + 6)
Speed 20 ft., Swim 40 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws CON +4
Skills Nature +6, Perception +4, Stealth +3
Damage Immunities Poison
Senses Darkvision 30 ft., Passive Perception 14
Languages Bullywug, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The shaman can breathe air and water.

Speak with Frogs and Toads. The shaman can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Standing Leap. The shaman's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Swamp Camouflage. The shaman has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Spellcasting. The shaman is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +6 to hit with spell attacks). The corporal has following spells prepared:
Cantrips (at will): Thorn Whip, Druidcraft, Poison Spray, Mold Earth
1st level (3 slots): Entangle, Speak with Animals, Cure Wounds
2nd Level (2 slots): Barkskin, Pass without Trace

Actions

Staff. Melee Weapon Attack: +6 to hit, reach 10 ft. , one target. Hit: 5 [rollable](1d6 + 4)

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Rooooo-glog (1/Day). The shaman sings an ode to an elder froghemoth. Each bullywug within 30 feet of the croaker that can hear the song gains 10 temporary hit points.

Description

Some bullywugs are born with the ability to weave magic into their songs. These rare specimens are raised in protected enclaves where they are taught to use their magic to both heal and harm.

Habitat: Swamp

JakeOfTheEarthquake

Comments

Posts Quoted:
Reply
Clear All Quotes