Medium Humanoid (Orc)
Armor Class 15 Unarmored Defense
Hit Points 15 (1d12 + 3)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Athletics +3, Intimidation +3, Nature +2, Survival +2
Senses Darkvision 60 feet, Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Unarmored Defense. While they are not wearing any armor, the barbarian's Armor Class equals 10 + its Dexterity modifier + its Constitution modifier. It can use a shield and still gain this benefit. (Reflected in Stat Block)

Actions

Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Handaxe. Ranged Weapon Attack:  +4 to hit, reach 20 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Bonus Actions

Rage. While raging, the barbarian gains the following benefits if they aren't wearing heavy armor:

  • They have advantage on all Strength checks and Strength saving throws.
  • When they make a melee weapon attack using Strength, they gain a (+2) bonus to the damage roll.
  • The barbarian gains resistance to all bludgeoning, piercing, and slashing damage.

Rage lasts for 1 minute. It ends early if they are knocked unconscious or if their turn ends and they haven't attacked a hostile creature since their last turn or taken damage since then. They can also end their Rage state on their turn as a bonus action.

Habitat: Urban

DoomsayerHoglik

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