Unarmored Defense. While they are not wearing any armor, the barbarian's Armor Class equals 10 + its Dexterity modifier + its Constitution modifier. It can use a shield and still gain this benefit. (Reflected in Stat Block)
Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Handaxe. Ranged Weapon Attack: +4 to hit, reach 20 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Rage. While raging, the barbarian gains the following benefits if they aren't wearing heavy armor:
- They have advantage on all Strength checks and Strength saving throws.
- When they make a melee weapon attack using Strength, they gain a (+2) bonus to the damage roll.
- The barbarian gains resistance to all bludgeoning, piercing, and slashing damage.
Rage lasts for 1 minute. It ends early if they are knocked unconscious or if their turn ends and they haven't attacked a hostile creature since their last turn or taken damage since then. They can also end their Rage state on their turn as a bonus action.
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