Spellcasting. The Bard is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Bard has following bard spells prepared:
Cantrips (at will): Dancing Lights, Vicious Mockery
1st level (2 slots): Charm Person, Detect Magic, Healing Word
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) piercing damage.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage.
Hand Crossbow. Ranged Weapon Attack:+4 to hit, range 30/120 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.
Unarmed Strike. Melee Weapon Attack: -1 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 - 1) bludgeoning damage.
Vicious Mockery. Targeted creature has to hear and understand the casting character. WIS save DC 13. Hit: 2 (1d4) psychic damage and disadvantage on the next attack roll the target makes before the end of its next turn.
Healing Word. Range 60 feet. Heals a creature for (1d4+3) HP. It has no effoct on undead and constructs.
Bardic Inspiration. As a bonus action, the Bard can inspire an ally through words and music. The targeted creature must be within 60 feet of it and be able to hear it. That creature gains one Bardic Inspiration Die (1d6). Once, when that creature makes an ability check, attack roll, or saving throw, it can roll the Bardic Inspiration Die and add the dice roll to the ability check, attack roll, or saving throw. A creature can have only one Bardic Inspiration Die at a time. This action can be used 2 times per long rest.
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