Armor Class
20
Natural Armor
Hit Points
2
(1d4)
Speed
1 ft., burrow 1 ft.
STR
1
(-5)
DEX
2
(-4)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
20
(+5)
Saving Throws
CHA +8
Damage Vulnerabilities
Acid
Damage Resistances
All
Damage Immunities
Poison
Condition Immunities
Frightened, Poisoned
Senses
Blindsight 10 ft, Tremorsense 50 ft, Passive Perception 1
Languages
None
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Snap Reflexes. Vyrm has advantage on any and all opportunity attacks it attempts.
Tunnel Vision. Due to the curse it is forced to bear, Vyrm can only sense and target a single creature at a time, if it senses any at all.
Actions
Inch. Gives Vyrm +1ft of movement speed this turn.
Slime Body. Melee Weapon Attack: +3 to hit, reach 1 ft., 1 target. Hit: 5d10 + 5 Poison damage.
Reactions
Description
A disgusting, filthy little worm which inches its way to the closest sign of life its cursed senses can detect.
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