Tiny Monstrosity (Cursed), Chaotic Neutral
Armor Class 20 Natural Armor
Hit Points 2 (1d4)
Speed 1 ft., burrow 1 ft.
STR
1 (-5)
DEX
2 (-4)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
20 (+5)
Saving Throws CHA +8
Damage Vulnerabilities Acid
Damage Resistances All
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Blindsight 10 ft, Tremorsense 50 ft, Passive Perception 1
Languages None
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Snap Reflexes. Vyrm has advantage on any and all opportunity attacks it attempts.

Tunnel Vision. Due to the curse it is forced to bear, Vyrm can only sense and target a single creature at a time, if it senses any at all.

Actions

Inch. Gives Vyrm +1ft of movement speed this turn.

Slime Body. Melee Weapon Attack: +3 to hit, reach 1 ft., 1 target. Hit: 5d10 + 5 Poison damage. 

Reactions

 

 

Description

A disgusting, filthy little worm which inches its way to the closest sign of life its cursed senses can detect.

Habitat: SwampUnderdark

Trebbuchet

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