Keen Hearing and Smell. Captain Kuro has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Cunning Action. Captain Kuro can take a bonus action on each of his turns in combat to take the Dash, Disengage, or Hide action.
Actions
Multiattack. Captain Kuro makes two attacks with his claws.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Feline Agility. Captain Kuro can double his speed until the end of his turn. Once he uses this feature, he can't use it again until he moves 0 feet on one of his turns.
Pouncing Strike (Recharge 5-6). If Captain Kuro moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, Captain Kuro can make one additional claw attack against it as a bonus action.
Parry. Captain Kuro adds 2 to his AC against one melee attack that would hit him. To do so, Captain Kuro must see the attacker and be wielding a melee weapon.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Captain Kuro is a cunning and agile opponent, using his feline agility and deceptive tactics to outmaneuver his enemies. His Pouncing Strike can quickly incapacitate foes, making him a formidable adversary for the party to face.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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