Medium Humanoid, Chaotic Evil
Armor Class 10
Hit Points 22 (4d8 + 4)
Speed
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Iron Mace. Alvida wields an iron mace, which she can use to make a melee weapon attack.

Hardened Skin. Alvida's skin is exceptionally tough, granting her resistance to bludgeoning damage from nonmagical weapons.

Actions

Iron Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

EneruTheGod

Comments

Posts Quoted:
Reply
Clear All Quotes