Medium Humanoid, Lawful Neutral
Armor Class 16
Hit Points 105 (14d8 + 42)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6, CON +6, WIS +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (2/Day). If Captain Smoker fails a saving throw, he can choose to succeed instead.

Magic Resistance. Captain Smoker has advantage on saving throws against spells and other magical effects.

Regeneration. Captain Smoker regains 10 hit points at the start of his turn if he has at least 1 hit point and isn't in sunlight. If Captain Smoker takes fire or radiant damage, this trait doesn't function at the start of Captain Smoker's next turn.

Smoke Form (1/Day). As a bonus action, Captain Smoker can transform his body into smoke, gaining resistance to all damage except force, psychic, and radiant damage. This transformation lasts for 1 minute or until Captain Smoker ends it as a bonus action.

Actions

Multiattack. Captain Smoker makes two attacks with his jutte.

Jutte. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Smoke Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) bludgeoning damage.

Smoke Cloud (Recharge 5-6). Captain Smoker releases a cloud of smoke in a 20-foot radius centered on himself. The area is heavily obscured for 1 minute, or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Captain Smoker can use a bonus action to move the cloud up to 20 feet in any direction.

Reactions

Smoke Defense. When a ranged weapon attack hits Captain Smoker, he can use his reaction to release a cloud of smoke, imposing disadvantage on the attack roll.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Captain Smoker is a tall and imposing figure, standing at over 6 feet tall, with a muscular build that speaks of years of combat experience. His skin is weathered and tanned, and his face is usually set in a stern expression. He wears a large white coat over his shoulders, with a green sash tied around his waist, and a pair of sunglasses obscuring his eyes. In one hand, he carries a jutte, a metal rod with a curved hook at the end, which he wields with deadly precision.

Captain Smoker's most striking feature, however, is the constant trail of smoke that seems to emanate from his body. This smoke is not only a visual effect but also a part of his being, allowing him to manipulate it to his advantage in combat. It serves as both a defensive shield and a means of disorienting his foes, making him a formidable opponent even for the most skilled adventurers.

 
 
 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

EneruTheGod

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