Keen Smell. Urzmaktok has advantage on Wisdom (perception) checks that rely on smell.
Regeneration. Urzmaktok regains 5 hit points at the start of his turn if he has at least 1 hit point.
Spellcasting. Urzmaktok is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). He has the following Druid spells prepared:
Cantrips (at will): druidcraft, mage hand, prestidigitation, spare the dying
1st level (4 slots): cure wounds, detect magic, inflict wounds
2nd level (3 slots): lesser restoration, pass without trace, wither and bloom
3rd level (3 slots): revivify, vampiric touch
Verdant Talisman. At the end of a 10-minute ritual, Urzmaktok can touch one willing creature (including himself) and bestow upon it a small talisman imbued with magic. Upon receiving the talisman, the creature gains 10 temporary hit points, and it can add 1d6 to its initiative rolls while it wears the talisman. These benefits last for 1 hour or until Urzmaktok conducts another ritual to bestow another talisman. When the benefits expire, the talisman crumbles to dust.
Multiattack. Urzmaktok makes two attacks, one Briar Vine attack and either one Bite or Claw attack.
Briar Vine. Melee Spell Attack: +6 to hit, reach 15 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) poison damage. If the target is a Large or smaller creature, Urzmaktok can pull it up to 10 feet closer to himself.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) slashing damage.
Vociferous Form (1/Day). Urzmaktok transforms into an avatar of plants and shadow. While in this form, Urzmaktok adds his Wisdom modifier (+3) to his AC if he isn’t wearing armor or wielding a shield, and he has advantage on attack rolls against any creature missing hit points. This form lasts for 1 minute or until Urzmaktok is reduced to 0 hit points.
Wildshape (2/Short Rest). Urzmaktok magically transforms into one of the following beasts. While in this shape Urzmaktok takes on all of the stats of the beast except for its Intelligence, Wisdom, and Charisma modifiers, of which he keeps his own, additionally he gains the hit points of the beast, once those hit points run out or if he decides to end the wild shape early as a bonus action, he returns to his normal self.
Brown Bear - Large - AC 11 - HP 34 - Speed 40ft., climb 30ft.
Deep Rothé - Medium - AC 10 - HP 13 - Speed 30ft.
Dire Wolf - Large - AC 14 - HP 37 - Speed 50ft.
Elk - Large - AC 10 - HP 13 - Speed 50ft.
Rat - Tiny - AC 10 - HP 1 - Speed 20ft.
Vulture - Medium - AC 10 - HP 5 - Fly 50ft.
Wither Burst. When Urzmaktok sees a creature within 30 feet of itself drop to 0 hit points, he channels the expended life essence and targets another creature he can see within 30 feet of himself. The target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, the target takes 3 (1d6) poison damage at the start of each of its turns. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Description
First to class, last to leave, and always asking for additional homework, Urzmaktok is a meticulous student. Despite his consistently high marks, Urzmaktok makes no attempt to show off, although his studies seem rudimentary to him. Rumor has it that he is completing enough credits to earn multiple degrees when he graduates.
Urzmaktok works for the Campus Magic Labs as a specimen preparer. This additional access to the labs also allows him to run his personal experiments in peace. Unsurprisingly, he is also a member of the Fantastical Horticulture Club. There, he looks to develop new species of plants that might yield new ingredients for potions.
Urzmaktok makes it clear he wants everyone to use his full first name. Should anyone use a nickname, he won’t acknowledge the address.
Extracurriculars: Fantastical Horticulture Club
Job: Campus Magic Labs specimen preparer
Bond Boon: No matter the subject, you can always find a partner to study with, whether it’s Urzmaktok or a classmate doing him a favor.
Bond Bane: No one on campus who isn’t another player character will study with you. If you ask, most shrug decline, saying you’ll probably fail.
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