Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 19 (warped flesh)
Hit Points 60 (10d8 + 15)
Speed 30 ft.
STR
15 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
12 (+1)
WIS
22 (+6)
CHA
20 (+5)
Saving Throws WIS +9
Skills Deception +4, Persuasion +4, Religion +2
Damage Resistances Psychic
Condition Immunities Charmed
Senses Truesight 30 ft., Passive Perception 20
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The Iron Cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The Iron Cultist is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +9 to hit with spell attacks). The Iron Cultist has the following spells prepared:

Cantrips (at will): eldritch blast, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, arms of hadar, hex

2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The Iron Cultist makes three melee attacks.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 12 (3d4 + 7) piercing damage.

Otherworldly Grasp. RangedUnarmed Attack: +8 to hit, reach 30/70 ft., one creature. Hit: 6 (2d4 +1) psychic damage. The target of this attack must succeed on a DC 16 strength saving throw or be pulled 15 ft. towards the Iron Cultist.

Description

The Iron Cult was formed after the world fell into ruin, as people began to be killed in mass by the Confessionary, a group of people began worshiping it like a god. They took the long forgotten symbol of the Iron Crown and dedicated it to the monster.

Confessed Cultists are those who claim to have met the Confessionary and survived its judgement; they preach the power of the beast to the other cultists and act as a sort of priest.

Monster Tags: NPC

Habitat: Urban

Raccoon2926

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