Dark Devotion. The Iron Cultist has advantage on saving throws against being charmed or frightened.
Spellcasting. The Iron Cultist is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +9 to hit with spell attacks). The Iron Cultist has the following spells prepared:
Cantrips (at will): eldritch blast, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, arms of hadar, hex
2nd level (3 slots): hold person, spiritual weapon
Multiattack. The Iron Cultist makes three melee attacks.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 12 (3d4 + 7) piercing damage.
Otherworldly Grasp. RangedUnarmed Attack: +8 to hit, reach 30/70 ft., one creature. Hit: 6 (2d4 +1) psychic damage. The target of this attack must succeed on a DC 16 strength saving throw or be pulled 15 ft. towards the Iron Cultist.
Description
The Iron Cult was formed after the world fell into ruin, as people began to be killed in mass by the Confessionary, a group of people began worshiping it like a god. They took the long forgotten symbol of the Iron Crown and dedicated it to the monster.
Confessed Cultists are those who claim to have met the Confessionary and survived its judgement; they preach the power of the beast to the other cultists and act as a sort of priest.
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