Medium Celestial, Neutral
Armor Class 16 Natural Armour
Hit Points 86 (8d10 + 6)
Speed 60 ft.
STR
19 (+4)
DEX
28 (+9)
CON
16 (+3)
INT
22 (+6)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws DEX +13
Skills Acrobatics +6, Perception +9
Damage Vulnerabilities Fire, Force
Damage Resistances Bludgeoning, Piercing
Damage Immunities Thunder
Condition Immunities Charmed, Invisible
Senses Passive Perception 18
Languages Common, Elvish.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Waterfowl dance. Raises into the air, before launching a aggressive forwards attack in swirling motion, dealing 1d12+4 damage to anyone caught in a 15ft line where Abhu was facing.

Spellcasting. Abhu has following Wizard spells prepared:
Cantrips (at will): True Strike, Shocking Grasp.
1st level (4 slots): Sleep, Mirror Image.

Actions

Kick/Punch. When a target is within 5ft, Abhu will attempt to kick or punch them, dealing 1d6+2 damage if it successfully hits.

Washing Pole. Washing Pole Attack: +5 to hit, reach 10 ft., 1 target. Hit: 14 (1d8 + 4) Slicing damage. 

Dagger. Dagger: +5 to hit, range 5/30 ft., 1 target. Hit: 10 (1d6 + 2) Piercing damage.

Bonus Actions

Dash. Abhu can dash out of an attack at the cost of having disadvantage for parrying or the next attack made in the next turn.

Reactions

Parry. Abhu will try to parry an incoming attack. 18 or above die throw to succeed.

Legendary Actions

Dull yellowish-green Lightning strikes Abhu as they conjure a mighty spell.

Falling Star (Costs 1 Actions). Abhu quickly gains momentum and begins to glide like a wishing star and can choose one target to hit, dealing 3d10 Lightning damage or hitting the ground and dealing 1d10+5 Lightning Damage to Surrounding targets in a 10ft radius.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Tall, lanky yet muscular bluish elf with scars littering the body, with a noticeable sparring scar etched across her left cheek crossing up into the eyebrow, where it’s disfigured bone contorts the face into a fiery anger look. Adorning a black sleek kimono with gold & diamond trimmings, white sandals. And a damaged fox mask with it resembling her left facial scar.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

CaoimheHorus25436

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