Waterfowl dance. Raises into the air, before launching a aggressive forwards attack in swirling motion, dealing 1d12+4 damage to anyone caught in a 15ft line where Abhu was facing.
Spellcasting. Abhu has following Wizard spells prepared:
Cantrips (at will): True Strike, Shocking Grasp.
1st level (4 slots): Sleep, Mirror Image.
Kick/Punch. When a target is within 5ft, Abhu will attempt to kick or punch them, dealing 1d6+2 damage if it successfully hits.
Washing Pole. Washing Pole Attack: +5 to hit, reach 10 ft., 1 target. Hit: 14 (1d8 + 4) Slicing damage.
Dagger. Dagger: +5 to hit, range 5/30 ft., 1 target. Hit: 10 (1d6 + 2) Piercing damage.
Dash. Abhu can dash out of an attack at the cost of having disadvantage for parrying or the next attack made in the next turn.
Parry. Abhu will try to parry an incoming attack. 18 or above die throw to succeed.
Dull yellowish-green Lightning strikes Abhu as they conjure a mighty spell.
Falling Star (Costs 1 Actions). Abhu quickly gains momentum and begins to glide like a wishing star and can choose one target to hit, dealing 3d10 Lightning damage or hitting the ground and dealing 1d10+5 Lightning Damage to Surrounding targets in a 10ft radius.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Tall, lanky yet muscular bluish elf with scars littering the body, with a noticeable sparring scar etched across her left cheek crossing up into the eyebrow, where it’s disfigured bone contorts the face into a fiery anger look. Adorning a black sleek kimono with gold & diamond trimmings, white sandals. And a damaged fox mask with it resembling her left facial scar.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments