Forbidden Weapon. Akshan wields The Absolver, a legendary hand crossbow-like weapon rumored to have the ability to resurrect fallen allies. Attacks with The Absolver deal an additional 1d8 force damage on hit. Additionally, Akshan has modified The Absolver and equipped it with a grappling hook and boomerang extensions, both of which are represented as actions.
Absolution. When a creature reduces one of Akshan's allies HP to 0, that creature is marked as a Scoundrel for 1 minute. If Akshan reduces that creature's HP to 0, any allies slain by that creature are immediately healed for half their maximum HP and thereby restored to consciousness, and all other Scoundrels lose their marks.
Dirty Fighting. When Akshan hits a creature with 3 sources of damage (e.g. Multiattack and one pass of Avengerang, or 3 bolts of Comeuppance or Heroic Swing), Akshan gains 15 (6d4) temporary hit points for 2 rounds. When Akshan triggers this effect, he may not benefit from Dirty Fighting for 4 rounds.
Multiattack. Akshan makes two ranged attacks with the Absolver. Akshan may forgo one of these attacks to gain an additional 5 feet of movement speed until the start of his next turn.
Absolver. Ranged Weapon Attack: +7 to hit, range 40 ft., 1 target. Hit: 9 (1d8 + 5) piercing damage and an additional 4 (1d8) force damage.
Heroic Swing (Recharge 6) - Akshan fires his grappling hook at nearby terrain within 70 feet. Akshan can then move up to 70 feet in any direction - horizontally, vertically, or both. Additionally, Akshan may make a number of ranged attacks against any creatures within 40 feet. Akshan makes one attack for every 10 feet he moves with this skill. This attack has +7 to hit. On a hit, the target takes 3 (1d4 + 1) piercing damage.
Avengerang (Recharge 5-6) - Ranged Weapon Attack: range 40 ft. Akshan throws his boomerang at a point within 40 feet, creating a 40 by 5 foot line. All creatures within the line must make a Dexterity saving throw or take 5 (1d10) bludgeoning damage plus 5 (1d10) force damage. When a creature fails their saving throw against this attack, Akshan may send the boomerang an additional 15 feet out in the same direction. All creatures within this additional range must also make the Dexterity saving throw and take damage accordingly, as well as extending the range an additional 15 feet on a failed save. The Avengerang returns to Akshan at the start of his next turn, forcing all creatures between the Avengerang and Akshan to make the Dexterity saving throw again to avoid the damage.
Comeuppance (Once per Long Rest) - Ranged Weapon Attack, range 200 ft. Akshan begins charging a devastating volley of bolts, then releases them at target creature within range. Other creatures can intercept bolts for the target, at their own expense. Akshan can both his action and bonus action this turn to begin or continue charging this ability. Akshan may charge Comeuppance indefintely, but has his movement reduced by 10 feet until he releases his charges. Each turn Akshan spends charging, this ability gains 1d4 - 1 charges, minimum of 1. As an action at the start of his turn, he may fire all stored charges at the previously targeted creature. The closest creature standing within a 5 foot wide line between Akshan and his target must make a Dexterity saving throw for each stored charge. On a failed save, the creature takes 3 (1d6) piercing damage or half as much on a successful save. If a creature is reduced to 0 HP by this ability, the next furthest creature between Akshan and his target must make a Dexterity saving throw for each remaining charge.
Description
From the League of Legends biography entry:
Dashing through the shadows of eastern Shurima, a righteous avenger stalks those who have harmed others. His punishment is swift, certain, and exacted by a curious weapon that rights the wrongs of his foes.
Raised on the streets of the city of Marwi, Akshan was introduced to injustice at birth. In a place where local warlords took what they wanted, most people survived by keeping their heads down and minding their own affairs. Try as he might, young Akshan could never manage to let bad deeds go unnoticed and was often quick to intervene when he saw someone being mistreated. This approach made the boy many powerful enemies, and on one fateful occasion, left him beaten within an inch of his life.
But luck was on his side. An old woman named Shadya found the boy unconscious in the street outside her dwelling. Though Marwian custom said she should not get involved, she took young Akshan inside and, against all odds, he pulled through.
As Akshan regained his faculties, he realized his savior was no ordinary woman. Shadya was a member of the Sentinels of Light, an ancient order committed to fighting Harrowings and eradicating agents of the Black Mist. She saw Akshan as a troubled youth, stubborn and defiant, but vulnerable. After butting heads with the boy over her numerous sentinel house rules, Shadya quickly discovered there was much to like about him. He had guts and a conscience—a combination seldom found in Marwi. Seeing the immense potential in the young man, Shadya made a deal with him: she would allow him to stay, free from the grasp of his countless enemies, and, in return, he would dedicate himself to the sentinel order.
Shadya and Akshan formed a fast bond as she taught him everything she knew about surviving as a solo sentinel. Akshan the scrappy street urchin grew into Akshan the full-grown bane of scoundrels. But even as Akshan’s skills grew by the day, he could see his mentor growing more distant, and more troubled.
At last, Shadya told her pupil the reason for her concern: A Harrowing was coming, bigger than any the world had ever seen, bearing an army of wraiths and ghouls from the Shadow Isles. Their only hope of stopping the cataclysm rested with the ancient sentinel weapons that lay buried within Shurima's crypts and tombs. If the world was to be saved from ruination, they needed to collect these weapons, and quickly.
To Shadya’s dismay, she found that the ancient weapons had already been plundered by local warlords. She pleaded with them to relinquish the artifacts for the fight against the inevitable Harrowing, but the warlords refused, determined to unlock the weapons’ mysterious power for themselves.
With time running out, Akshan and Shadya were forced to make do with what they had. As they took stock of their arsenal, Akshan discovered a particularly striking gun hidden away in the base’s vault. Alarmed, his mentor snatched it away and forbade Akshan from ever using it. The weapon, known as the Absolver, was imbued with an ancient enchantment that granted it a strange, unspeakable power—it could take the life of a killer and, by doing so, restore their most recent victims to life.
“It must not be wielded by anyone,” said Shadya. “Such matters of life and death are best left in the hands of fate.”
But Akshan still bristled at sentinel rules, and he had even stronger opinions on fate. He had spent his whole life seeing good people horribly mistreated while bad people did as they pleased without consequence. If fate was real, it definitely needed help—help that the Absolver could provide.
As his interest in the weapon deepened, Akshan continued to pry its history from Shadya and came to a shocking discovery: She had used the gun to save Akshan when she found him unconscious in the street all those years ago. With it, she’d slain the criminal who had nearly killed him, and, in doing so, restored young Akshan to life. He wondered: Why did he alone deserve to be revived by the gun? Surely there were others who were more worthy.
While Akshan questioned the antiquated rules of his order, his mentor continued to press the warlords to turn over their stolen weapons. Tensions between the two parties built until one tragic day Akshan returned home to find Shadya murdered in the street, almost exactly where he had fallen all those years ago.
Akshan knew what he had to do. He made some key alterations to the Absolver and set out into the scorching desert with the forbidden weapon, hungry for vengeance. Though he could not determine which of the warlords had killed his mentor, he knew one way to be certain: he would pick them off one by one until Shadya was returned to Runeterra.
Akshan has a few lines he enjoys using frequently:
"Killing this person won't bring my friend back. Actually, it will! Let's go do that!"
"Vengeance is not a healthy impulse. Here's to bad health!"
"We are not helpless. We are the ones who shape our destinies. Now, let's go shoot these villains in the face."
"There is no such thing as fate. But there is such a thing as Akshan."
"I live by my own code - Don't be an ass."
"People without grappling hooks, what are they thinking?"
"Who am I to decide who lives and dies? Huh. Just a guy."
"It's important to stride into the wind so the cape flutters dramatically behind."
"Dear friends, please stop dying. - Love, Akshan."
Previous Versions
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