Taste of blood: When the blood hunt causes damage it heals 4 hit point and can move 20 extra feet
Code of honor: If the blood hunt is killed by a creature it will Become unconscious instead of dying and ally itself to the creature that defeated it.The blood hunt will also refuse to attack a creature that is unconscious even if it has stabilized unless the creature tries to be dishonorable EG: leaving an injured companion to die, fleeing, Surrendering, or attacking the wounded.
Unstable armor: every turn the blood hunt's armor class changes to 3d4+2
Unstable size: the size of the blood hunt changes by a roll of a d6 on a 1 it becomes tiny, on a 2 it becomes small, on a 3 it becomes medium on a 4 it becomes large ETC.
knockout. The Hunt can choose to create a holographic cube 3 feet in size around it. Any creature in the cube's radius other than the hunt must succeed on a DC 24 constitution saving throw. On a success the creature takes 1d4 bludgeoning damage. On a failed save the creature takes 2d4 bludgeoning damage and falls Prone and Incapacitated for 3 turns.
STABB. Melee Weapon Attack: +3 to hit, reach 20 ft., 1 target. Hit: 2 (3d4 + 6) [Necrotic] damage.
PAIN. Melee weapon attack: STR Save DC 19, reach 5 ft (2d4 + 1)[ANY] damage.
Smart: Can use a bonus action to perform two non-attack actions. This can be used even while Unconscious to make saving throws that can only count for successful throws.
Rage of pain: In response to taking damage a burst of damage is released to every creature within 10 feet of the blood hunt, the damage is (2d4+1)
Description
Blood hunts are monstrous beasts, constantly hungry. The few adventurers who have survived an encounter with one say that Blood hunts are shapeshifters constantly changing forms against their will. They all follow a code of honor. They are also all flat earthers.
Previous Versions
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3/21/2024 3:59:09 PM
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Coming Soon
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