Large Fiend (Devil), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 160 (15d12 + 60)
Speed 40 ft., Fly 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
19 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +10, DEX +9, CON +9
Skills Athletics +7, Intimidation +4
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Infernal, Telepathy 120 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Horror to Behold. The devil has advantage on intimidation checks on non-devils. Non-devils that start their turn within 10 feet of the devil and can see it must succeed on a DC 15 saving throw or be frightened until their next turn.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its tail slam

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Tail Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 12 (3d6) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be knocked prone.

Monster Tags: Devil

Neothilidguy

Comments

Posts Quoted:
Reply
Clear All Quotes