Small Humanoid (Gnome), Neutral Good
Armor Class 14 (leather vest)
Hit Points 28 (5d6 + 6)
Speed 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
9 (-1)
Skills Investigation +3, Perception +2, Stealth +4
Senses Darkvision 120 ft., Passive Perception 12
Languages Gnomish, Terran, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self, polymorph

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Stilton is a cheese connoisseur and merchant that travels Gaia.  While based in the Myconid Colony in the Deep; Stilton frequents Farcove and the surrounding lands selling his "flavor nodule" infused cheeses, and intelligence broker for the Defenders of the Gloom.

Monster Tags: NPC

Habitat: Underdark

JirdTheSmelly

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