Medium Swarm of Medium fiends, Any Neutral Alignment
Armor Class 14
Hit Points 64 (5d10)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
15 (+2)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +5, DEX +7
Damage Immunities Fire
Senses Darkvision, Passive Perception 11
Languages Infernal Understands it It understands infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 Howl. When the servers house any creature that is an enemy must make a charisma saving throw a 15 on a fail creature becomes frightened this lasts till the end of their next turn and you have to wait to turn before you can use it again

 

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target.(3d8 + 2) Slashing damage. 

Fire breath. All creatures in a 20-ft cone of the Cerberus must make a constitution saving throw of 15. Unfair take 3D 10 damage on succeed take half damage. Puma suite 3 turns to use this again

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Broman11o7

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