Medium Humanoid, Lawful Evil
Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 30 ft., +15ft if on horseback
STR
10 (+0)
DEX
16 (+3)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +5, CON +3
Senses Passive Perception 10
Languages Common, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Beast tamers. The Bovine Boys are very good at controlling beasts, and can roll intimidation as a bonus action, once per short rest to frighten up to 4 beasts for the next 2 turns.

Spellcasting. The Bovine Boy is a 4th-level spellcaster. Its spellcasting ability is dexterity (spell save DC 13, +3 to hit with spell attacks). The Bovine Boy has following wizard spells prepared:
1st level (4 slots): magic missile
2nd level (3 slots): 

Actions

Action Name. Enter the description for your action.

Whip. The Bovine Boy takes out his bullwhip and uses it on a target: +5 to hit, reach 10 ft., # target. Hit (1d4+3) slashing damage.

Description

Rootin' tootin' toil and shootin'

Fire burn and cowboy bootin'

Eye of newt and spicy beans 

Toe of frog and denim jeans 

Whiskey, grits, and demon spittle

Tossed into my iron griddle

By the tannin' of our hides

Something wicked this way rides.

Never seen without their horse familiars or well used bean-cooking cauldrens, these cowboys travel in threes, sometimes supervised by a fourth cowboy with pure white boots and a phantom steed. They often misquote Macbeth, using heavily bastardised cowboy talk in lieu of shakespearian english, and only practice spells at high noon or sunset.

MatildaTheSquid

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