Large Giant (Shapechanger, Vulpin), Typically Neutral Evil
Armor Class 19 Natural armor
Hit Points 370 (70d20)
Speed
STR
21 (+5)
DEX
25 (+7)
CON
15 (+2)
INT
30 (+10)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +10, DEX +12, INT +15, WIS +7, CHA +9
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities All damage from spells
Condition Immunities Charmed, Frightened, Grappled, Prone, Restrained
Senses Passive Perception 17
Languages All languages
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Religious  recall. Aramanthious can innately cast Invoke the Amaranthine.

Legendary resistance /2/ a day. If Aramanthious fails a saving throw he can choose to succeed instead.

 Shapechanger. Aramanthious can use a bonus action to shapechange into a Fox , a Dire wolf or back into his true form.

Foxy friendship. Aramanthious can innately cast animal friendship targeting Foxes and Dire wolves He can also cast charm person targeting Volpin. spell save dc19.

 

Actions

multiattack. four attacks one with its blood chilling howl and three with its claws.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 27 (3d10) slashing damage plus 1d4 necrotic damage

Blood chilling howl . Ranged Weapon Attack: +7 to hit, range 60/300 ft., all targets within range. Hit: 24 (2d10) thunder plus 1d10 psychic damage.

Psymaw [recharge 4-6] range 5/300 ft +20 to hit [ 100 ] 10 d10 thunder damage plus 20 slashing damage and 50 psychic damage. 

Bonus Actions

Shapechanger, see above.

Reactions

Leap back. After taking damage Aramanthious jumps back 45 ft.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs 0 actions) Hold. He makes a claw attack and who he hits is grappled if they are a creature.( escape dc strength 15 )

Description

After gaining magic from Amaranthine Kren this vulpin priest Became a massive four-legged vulpin avatar of the god he worships. After being shunned by most vulpin priests for being the only male priest of Kren he wanders alone through Humblewood thinking bitterly of the friends who betrayed him.   

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

NuketheKappy

Comments

Posts Quoted:
Reply
Clear All Quotes