Religious recall. Aramanthious can innately cast Invoke the Amaranthine.
Legendary resistance /2/ a day. If Aramanthious fails a saving throw he can choose to succeed instead.
Shapechanger. Aramanthious can use a bonus action to shapechange into a Fox , a Dire wolf or back into his true form.
Foxy friendship. Aramanthious can innately cast animal friendship targeting Foxes and Dire wolves He can also cast charm person targeting Volpin. spell save dc19.
multiattack. four attacks one with its blood chilling howl and three with its claws.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 27 (3d10) slashing damage plus 1d4 necrotic damage
Blood chilling howl . Ranged Weapon Attack: +7 to hit, range 60/300 ft., all targets within range. Hit: 24 (2d10) thunder plus 1d10 psychic damage.
Psymaw [recharge 4-6] range 5/300 ft +20 to hit [ 100 ] 10 d10 thunder damage plus 20 slashing damage and 50 psychic damage.
Shapechanger, see above.
Leap back. After taking damage Aramanthious jumps back 45 ft.
Enter the description for how legendary actions work for your monster here.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs 0 actions) Hold. He makes a claw attack and who he hits is grappled if they are a creature.( escape dc strength 15 )
Description
After gaining magic from Amaranthine Kren this vulpin priest Became a massive four-legged vulpin avatar of the god he worships. After being shunned by most vulpin priests for being the only male priest of Kren he wanders alone through Humblewood thinking bitterly of the friends who betrayed him.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.