Armor Class
10
(natural armor)
Hit Points
40
(1d4)
Speed
20 ft., Swim 20 ft.
STR
2
(-4)
DEX
2
(-4)
CON
8
(-1)
INT
18
(+4)
WIS
16
(+3)
CHA
2
(-4)
Skills
Stealth +2
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: "1d20+0" to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Gust. One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you. DC 18
End Self. You extend a hand, palm out, from which a black flash of un-light is emmitted, outlining objects in white. Each creature in a 20-foot cone must make a Constitution saving throw against your spellsave dc. A creature takes 4d10 force damage on a failed save, or half as much damage on a successful one. DC 13
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