Tiny Beast (Gem), Unaligned
Armor Class 10 (natural armor)
Hit Points 40 (1d4)
Speed 20 ft., Swim 20 ft.
STR
2 (-4)
DEX
2 (-4)
CON
8 (-1)
INT
18 (+4)
WIS
16 (+3)
CHA
2 (-4)
Skills Stealth +2
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: "1d20+0" to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Gust. One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you. DC 18

End Self. You extend a hand, palm out, from which a black flash of un-light is emmitted, outlining objects in white. Each creature in a 20-foot cone must make a Constitution saving throw against your spellsave dc. A creature takes 4d10 force damage on a failed save, or half as much damage on a successful one. DC 13

 

 

 

Monster Tags: Misc Creature

Habitat: Coastal

JakeyCheeezz

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