Legendary Resistance (3/Day): If the Blue-Eyes White Dragon fails a saving throw, it can choose to succeed instead.
Multiattack: The Blue-Eyes White Dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 8) piercing damage.
Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 8) slashing damage.
Tail Swipe: The Blue-Eyes White Dragon can use its action to make a tail swipe attack. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 21 (2d10 + 8) bludgeoning damage and be knocked prone.
Frightful Presence: Each creature of the Blue-Eyes White Dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Breath Weapon (Recharge 5-6): The Blue-Eyes White Dragon exhales a blast of icy wind in a 90-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 63 (18d6) cold damage on a failed save, or half as much damage on a successful one.
Summoning (3/Day): The Blue-Eyes White Dragon can summon 1d4 Wyrmlings of itself to aid in battle. The summoned creatures appear in unoccupied spaces within 60 feet of the dragon and act on the same initiative count.
Description
The Blue-Eyes White Dragon is a creature of awe-inspiring grandeur, its massive form reminiscent of ancient legends. With pristine scales as pure as freshly fallen snow, it commands the skies with an elegant yet imposing presence. Its cerulean gaze pierces through the darkness, reflecting the boundless depths of its wisdom and strength. As it soars, the air shimmers around it, evoking a sense of wonder and reverence in those who behold its majesty. With each beat of its wings, the very elements seem to bend to its will, marking it as a symbol of untamed power and nobility in the world of dragons.
Lair and Lair Actions
The lair of the Blue-Eyes White Dragon is nestled within the heart of a remote, snow-capped mountain range, hidden amidst treacherous peaks and swirling blizzards. Accessible only by navigating perilous passes and overcoming daunting obstacles, the entrance to the dragon's sanctuary is guarded by towering ice sculptures, shaped by the dragon's icy breath and formidable magic.
Within the cavernous depths of the lair, shimmering walls of glacial ice reflect the dragon's azure hue, casting an ethereal glow throughout the chamber. Glittering stalactites hang from the ceiling like crystalline chandeliers, while icy stalagmites rise from the cavern floor, forming a labyrinthine maze of frozen spires and jagged crevasses.
At the heart of the lair lies the dragon's hoard, a dazzling treasure trove of ancient artifacts, enchanted relics, and precious gemstones, carefully guarded by the dragon's watchful gaze. Here, amid the gleaming treasures of a thousand generations, the Blue-Eyes White Dragon slumbers in regal splendor, its presence casting a palpable aura of magic and mystery over its domain.
Lair Actions: On initiative count 20 (losing initiative ties), the Blue-Eyes White Dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:
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Frozen Gales: Icy winds whip through the lair, creating difficult terrain in a 60-foot radius centered on the dragon. The area becomes coated in slick ice, causing creatures to move at half speed until the end of the dragon's next turn.
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Crystalline Mirage: The dragon bends the light around it, creating illusory duplicates of itself. Until initiative count 20 on the next round, creatures have disadvantage on attack rolls against the dragon, as they struggle to discern its true location.
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Glacial Resurgence: The dragon taps into the ancient magic of its lair, causing pillars of ice to erupt from the ground. Each creature within 30 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 4d10 piercing damage and be restrained by the ice until they use their action to break free (DC 17 Strength check).